Posted by goobliata on 2019-10-14, 2:43am
Amanita Design is the developer of several nice little adventure games, like Machinarium which I did a review on before. They recently released a short game called Pilgrims on PC and Apple Arcade. I gave it a try and completed it in about 2 hours.

Like Machinarium, it has an interesting art style and the audio is very good. I think I may have liked the audio in Pilgrims better than Machinarium, even though it is highly present in the older title.

In Pilgrims, you collect various items on ...

Posted by goobliata on 2019-10-12, 9:12pm
Playdead's Limbo became one of my favourites when I first played it a few years ago. Their more recent title Inside caught my eye, looking similar to Limbo. I picked it up on Steam and gave it a playthrough recently and was not disappointed. The game is similar to Playdead's first offering but with better production value (not to say Limbo wasn't good, Inside is just better.)

There are a lot of really creepy moments in the game, from the people chasing you down and choking you to death to ...

Posted by goobliata on 2019-10-07, 9:34pm
Up until a month ago we had released only games as a company. We released AshEdit, a level editor for 2D games, then. Now, AshEdit is also available from the Mac App Store as well. All versions are completely free (no ads/IAP/etc.) I want to make a useful tool out of it, so if you try it, send your feedback my way. Builds for other platforms are available here.
Posted by goobliata on 2019-09-17, 12:19pm
macOS Catalina (10.15) will be releasing soon and it brings some changes affecting whether or not apps/games are permitted to run on the system. Firstly, 32 bit apps are no longer supported, and secondly all apps must be (or will soon need to be) notarized by Apple to run.

I may be a little paranoid but it feels like Apple is heading in a bad direction here: where users are no longer free to use their computer except how Apple intended (and get all their apps from the Mac App Store, where Apple ...

Posted by goobliata on 2019-09-04, 7:12am
I've been doing a tonne of work on our in-house map editor, AshEdit, lately, and it's fairly usable now. I decided to release it for people to play with and maybe use for building levels for their games. You can find more details here, but a summary of the features is:

• Multiple tile sheets and map layers
• A pencil tool for drawing tiles that can draw tile groups
• A fill tool with several options (clear fill, non-contiguous, test all layers)
• A clear tool for clearing ...

Posted by goobliata on 2019-07-21, 10:20pm
There are now some forums where you can discuss and ask questions about our games on our site. They are empty so it's up to you to add some content! :D You can create an account here in order to post new threads and replies. I figured since there are no forums on most sites we sell games on (except Steam) it might be useful to have some here again, although they didn't get much traffic before. Everyone is welcome and encouraged to post whatever you have on your mind (OK, some things are better kept to yourself... :P.) Thanks and enjoy.
Posted by goobliata on 2019-06-06, 5:48am
Every so often when playing a game with puzzles, there will be one that you say, "OK, this is impossible!" Never have I said that more often than with Braid by Jonathan Blow. Many of the puzzles blew my mind when I figured them out or couldn't and looked at a walkthrough.

There are six worlds in Braid leading up to the seventh and final world. Each of the six introduces a new mechanic that is needed to solve puzzles. You can rewind time with certain objects that are immune, have a shadow of yourself ...

Posted by goobliata on 2019-05-28, 6:22pm
As I mentioned in my previous review, I'm trying to play through some of my backlog of games before buying new ones. The latest title I've finished, which I started yesterday and finished today, is Machinarium. It's a point-and-click adventure game from 2009 by Amanita Design. You play as a robot trying to find his love while fighting a gang of bad guy robots.

I don't have a lot of experience with adventure games, so I don't have much to compare this game to. First off, the art and sound are quite ...

Posted by goobliata on 2019-05-25, 7:58pm
We have a history of releasing our games as open source. Monster RPG 2 and Crystal Picnic were both open sourced as part of Indiegogo campaigns. Today's release has no crowdfunding campaign to go along with it though. Monster RPG 3 has been open sourced for all to enjoy, with just a simple license that you must follow to do so. If you like it, I ask that you buy a binary copy somewhere rather than me doing crowdfunding, but it's not required.

The license does not allow distributing copies of source ...

Posted by goobliata on 2019-05-22, 8:38pm
I'm trying to play through my video game backlog, and the most recent title I finished is Fez, a game by Polytron originally released in 2012.

If you've seen the Indie Game movie, you're familiar with Fez. But what I didn't know is the movie barely skims the surface of what Fez has to offer. It shows a few scenes from the first levels, but there are many more worlds and beautiful sights to see in the game.

The game isn't incredibly difficult to get the kill screen on (which is fine by me), ...

Posted by goobliata on 2019-05-11, 12:10am
(I have started writing short reviews of games/game development resources I finish here. I am not affiliated with any of the creators and I do not use referrer links or anything like that. The reviews are mostly just for fun.)

The first language I wrote substantial programs in was C. I had used other languages prior (BASIC, Pascal, etc...) but C really resonated with me unlike any other. It wasn't until around 2005-2006 that I started learning C++. I was in the hospital for a few weeks and bought ...

Posted by goobliata on 2019-03-30, 11:47pm
Today is 1 year since the release of Monster RPG 3, and I think it's time for a "post mortem" on this game I poured my soul into for four years. Many developers would consider it a massive failure, but in most ways I'm still reasonably happy with the final result, all things considered. It could have gone a lot better, but I'm trying to be happy in my reality where nobody owes me anything and each person who picks up a copy has given me a small gift that I am in no way entitled to, despite working ...

Posted by goobliata on 2019-03-12, 5:23am
I've decided to raise some game prices in various stores and this post offers an explanation. Our games have always been priced lower than many comparable games, often much lower. This may be part of the reason that I have never earned any money from any of our games (costs still greatly outweigh profits.)

At this point in time, Nooskewl has made about 2/3rds of its expenses back since opening in 2010. That means freelancers who have worked for us have gotten paid, and our day to day bills have ...

Posted by goobliata on 2019-03-09, 9:04pm
Nooskewl no longer sells games on Humble Bundle or itch.io, so sometimes I can accidentally forget about the customers who bought games on those platforms. Those customers should still have access to their files even though the games are not for sale anymore. However, some games had gone a short while without receiving updates.

Today I updated Crystal Picnic and Monster RPG 3 on itch.io and Monster RPG 3 on Humble Bundle (we never sold any copies of Crystal Picnic on Humble Bundle.) All platforms ...

Posted by goobliata on 2019-03-01, 4:27pm
I've just pushed updates to Monster RPG 2 and Crystal Picnic for Android that add 64 bit ARM (arm64-v8a) and x86 (x86_64) variants. This is to comply with an upcoming Play Store policy change. The new builds support Android 4.0+, not 2.3+ like previous builds, due to the necessity to update some components the games use. The previous 2.3+ builds have been retained and should still be available on those devices.

The new builds are a few megabytes larger than before due to the extra architectures included.
Posted by goobliata on 2019-02-22, 12:30am
A small update to Monster RPG 3 is coming or available now for all platforms. It adds an optional higher resolution font to play the game with. You can access the setting from the title screen by clicking the gear, then Other Settings and toggling the Use alternative font checkbox.

The update is available now on Steam and Google Play, and coming soon to Amazon and Apple platforms.
Posted by goobliata on 2019-02-13, 9:17pm
Hello there! Monster RPG 3 is almost one year old, and I wanted to do something for its birthday. I got the idea to create an NES ROM of the soundtrack because M3's music is very similar to NES music. This is my first attempt at NES music, so it's not perfect, but you can download the ROM here. It should play in any good NES emulator (or if you have a flash cart, it should play on a real NES, though I haven't tried it.) Thanks to everyone who has picked up Monster RPG 3 the past year.

I based ...

Posted by goobliata on 2019-01-30, 6:14pm
*** This post has moved to the forums: CLICK HERE ***
Posted by goobliata on 2019-01-30, 4:16pm
Commenting on news postings such as this one is now enabled again. You can create an account here to be able to leave comments. I'm thinking of possibly starting a devlog thread here for our new work in progress. What do you think?
Posted by goobliata on 2019-01-03, 12:49am
I don't finish games often. The last game I finished was Dragon Warrior, about 6 months ago (for which I wrote a review here.) Well, until a couple days ago when I finished The Room by Fireproof Games.

I became interested in The Room when it popped up in my Steam recommendations because it is short and I had played other short games. So I picked it up on Steam, on sale for a little over a dollar, which was a great deal because as you'll find out, I really liked the game.

The Room is centred ...

Posted by goobliata on 2018-12-05, 6:32pm
Hello. Monster RPG 3 is now playable in Spanish thanks to Ramón Méndez and Alba Calvo. The game, manual, achievements and store pages have all been translated. Steam and Google Play versions are available right now, while Amazon and Apple platforms should take just a couple days to get reviewed.

Have fun!
Posted by goobliata on 2018-11-09, 1:25am
Posted by goobliata on 2018-10-02, 12:04am


Salut Tout le Monde les Gens Prod© has a video of some Crystal Picnic gameplay in French with a little fan art of Egbert and Frogbert. I can't remember seeing any fan art of any Nooskewl characters before so this may be the first, so I thought it was worth posting. Check it out above.
Posted by goobliata on 2018-09-29, 4:14am
A small update to Monster RPG 2 has been published for Android and iOS. The previous update added a "3rd Party Licenses" button on the title screen that didn't work. 2.13.5 makes that button work and fixes an issue with adjusting aspect ratio mode causing text spacing to be too large or small.

Future updates (if and when published) for PC/Linux will have the 3rd Party Licenses button, but I didn't think it was worth it to update just for this feature. iOS/Android get it because the button was ...

Posted by goobliata on 2018-09-07, 3:02am
A small update to Monster RPG 3 dropped over the past couple days. The update is for mobile (iOS, Android) only and adds the ability to play in portrait mode on phones and tablets. In portrait mode, if the screen is tall enough and you enable onscreen controls, the DPAD and buttons appear below the game visuals rather than overlayed on top.

The update is live on the App App Store, Google Play, Amazon, itch.io and Humble now.
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