The Nooskewl ("New School") mission is to create good, clean fun games!
The company was envisioned in the 1990s and we released some simple games at that time. We released a few other games in the years following, including Monster in 2007.
It wasn't until 2010 that we officially became a business (founded in Canmore, Alberta, Canada) for the release of Monster RPG 2 on iOS. We developed several other games afterwards, then released Crystal Picnic in 2014.
Many freelancers and volunteers helped build our games. You can find their names in the credits of each game.
I'd also like to shoutout everyone who has reported bugs or problems or helped in any other way. There are too many to name here but you are all appreciated and needed!
Trent Gamblin runs the day to day at Nooskewl and is currently working solo on Monster RPG 3.